
Leading the marketing launch for USC's Advanced Games Project.
As Marketing Lead for the USC Advanced Games Project, I drove the full marketing strategy for Potion Problems — a student-developed game — managing cross-functional collaboration across 8 teams to deliver a successful game trailer and launch campaign.
View on SteamI served as the marketing lead, responsible for coordinating with engineering, design, narrative, and audio teams to align on the product story and deliver marketing assets on deadline.
Led the end-to-end marketing process from positioning through trailer launch.
Successfully launched the game trailer on schedule, driving awareness for the USC Advanced Games Project showcase and building an audience ahead of the game's public demo.