Leading the marketing launch for USC's Advanced Games Project.
Why I built this
As Marketing Lead for the USC Advanced Games Project, I drove the full marketing strategy for Potion Problems — a student-developed game — managing cross-functional collaboration across 8 teams to deliver a successful game trailer and launch campaign.
View on Steam ↗My Role
I served as the marketing lead, responsible for coordinating with engineering, design, narrative, and audio teams to align on the product story and deliver marketing assets on deadline.
What I Did
Led the end-to-end marketing process from positioning through trailer launch.
Outcome
Successfully launched the game trailer on schedule, driving awareness for the USC Advanced Games Project showcase and building an audience ahead of the game's public demo.
Key outcomes
Trailer